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September 01, 2009

Comments

You're absolutely right about keeping the game fresh. I think there's a lot of value in virtual currency enabled flash games, but first there needs to be a shift in the game dynamics for it to be truly effective - which will come naturally in time.

Hi there, Chris from www.ninjakiwi.com here, we made SAS: Zombie Assault 2. I'd just like to quickly comment on how things are going. The real reason we can see for the fall off in eCPM is actually the game getting played heavily in China. We're still seeing $10+ for most of Europe and USA. Also as far as fresh content we released a new map SAS: Zombie Assault 2- Insane Asylum just under 4 weeks ago. This brought in 2 new purchaseable weapons and body armour, and allowed the sharing of all purchaseable items and ranks/perks across both games.

Hey Chris, thanks for commenting!

I'm wondering if you could elaborate on why Chinese users are driving down your eCPM? It's usually assumed that Chinese consumers are more willing to spend on virtual items than their Western counterparts, but you seem to be experiencing the opposite.

Hi Alicia, mainly in this case it's a language thing I believe. Gotta get moving on multi-language support Mochi!

there is not much out there at the moment other than mochi, but they need to step up to the mark.

mochi need to step up to the mark regarding multi lingual

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  • Reporter
    Alicia Ashby
    alicia @ showinitiative . com

    Publisher
    Chris Sherman
    chris @ showinitiative . com
    512-633-4132

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