Welcome to the Virtual Goods News Wrap-Up for the week of October 2, 2009. The Wrap-Up is where VGN spotlights stories that we didn't get to cover individually, but still make for interesting reading about the virtual goods industry.Calculating How Playdom Is Making $50M From 28M Users
An Inside Social Games guest post by Eric von Coelln that astutely observes that Playdom could be monetizing better per user than Zynga thanks to Playdom being stronger on the MySpace platform. Payouts per user tend to be higher on MySpace due to 60% of its users being in the US, as opposed to only 30% on Facebook.
McDonald's Happy Meal To Again Feature Plush Build-A-Bear
From October 2 through October 22, McDonald's Happy Meals will feature Build-A-Bear "mini-plushes" with removable clothing and an assortment of codes redeemable for virtual items in the buildabearville.com virtual world. The items include a "mini Cub Condo house," a "jump rope move" animation for an avatar, and a code that lets a user pick one of six different virtual gifts.
New Mass Effect Avatar Items
Official Xbox Live community blogger Major Nelson announced that a suite of avatar clothing items based on the BioWare RPG Mass Effect are now available for purchase. The items include futuristic body armor outfits and simpler items like branded logo t-shirts and caps.
Underworld: SweetDeal iPhone MMO Gets Microtransactions
The Underworld: Sweet Deal $.99 iPhone app has come up with a novel way to circumvent Apple's restrictions on virtual currency in iPhone games. The cash item shop recently implemented in the game is quite literally a cash shop, simply charging for virtual items in USD.
Why Do People Buy Virtual Goods? (On Motivations And Compulsions)
Giff Constable, VP at the Electric Sheep Company, here attempts to begin codifying the reasons why people buy virtual goods and, through that, the sorts of basic virtual goods most people want to buy. It's an insightful analysis that should be helpful to developers thinking of building a game or app that uses a virtual goods business model.
Why Giant Interactive Is A Good Short
A Seeking Alpha analysis of earnings and projected revenue for Chinese online game publisher Giant Interactive. Right now Giant's earnings are declining due to new Chinese government regulations outlawing one of its most popular virtual items. The company is not expected to recover in the near future.
Zynga's New Cafe World Game Takes On Playfish's Restaurant City
A social app to keep an eye on will be Zynga's very new (as in "it has 32 players") social game Cafe World, cloned from competitor Playfish's Restaurant City. Zynga's current most popular app, FarmVille, began as a clone of SlashKey's Farm Town and grew explosively thanks to a blend of Zynga's viral growth techniques and a huge fad for farming games on Facebook. Cafe World may have the same viral growth potential.
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