Today the iPhone gaming social network Scoreloop announced the roll out of Scoreloop Community, the platform's planned social networking features. The features will be accessible both from the Web and from the new iPhone Scoreloop Community app. With Scoreloop Community implemented, developers can take advantage of Push Notifications for issuing challenges in all Scoreloop-enabled games. Scoreloop adds a virtual currency system and multiplayer features to any iPhone game whose play results in a score, allowing users to challenge each other and wager Scoreloop's Coins on the outcome.
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Moblyng continues to roll out social games to under-served mobile platforms with its new text RPG m:Vampire. Like many other "vampire" social games, m:Vampire is essentially a "mafia" game re-skinned with a vampire theme. The game still basically monetizes through microtransactiion purchases of virtual currency and virtual goods. What makes m:Vampire interesting is that Moblyng is announcing it for release to the Nokia 5800, Nokia N97, Android, iPhone, Palm Pre and Facebook platforms. The game is platform agnostic, allowing players on all versions to issue challenges and interact with each other.
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Today youth virtual world WeeWorld announced the results of a volunteer survey of over 4,000 WeeWorld users regarding their spending habits online. The survey found that despite the economic downturn, 31% of teens claim to be getting more money than ever while 26% claim their allowance is unchanged. While 24% of teens claim they are too old for an allowance only 11% of teens would say that they now receive less money from their parents than they had in the past.
"Entertainment value trumps economic woes - everyone wants and needs to have fun. WeeWorld
users crave entertainment in their everyday life and in virtual worlds,
and they are willing to spend money to make sure they get it," said
Lauren Bigelow, General Manager of North America and SVP of Marketing, WeeWorld.
Continue reading "WeeWorld Survey Says Teen Spending On The Rise" »
Today prepaid card distributor GMG Entertainment announced exclusively to Virtual Goods News that it would be the exclusive producer and distributor of prepaid cards for games created by True Games Interactive. The first line of cards will launch in September for True Games's freemium MMORPG Warrior Epic. The exclusivity deal will also allow GMG to produce cards for the Petroglyph-developed freemium MMORPG Mytheon when it launches in early 2010.
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Today the e-voucher payment service Ukash announced two major expansions of its service. In Spain the company will partner with Caixa Galicia, one of the nation's largest banks, to issue Ukash vouchers from 950 ATMs cross the country. In Germany, Ukash announced that it would become available in 20,000 new physical retail locations. Ukash is a leading credit alternative payment method in Europe, designed to help unbanked and security-conscious users purchase virtual goods and virtual currency in online games.
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Today mobile social network itsmy.com issued findings from a survey of 1,500 European and North American mobile social gamers. The survey found that 48% of mobile gamers playing casual browser games will purchase in-game virtual goods. It also found that 12% of mobile gamers are willing to spend money on in-game microtransactions regularly.
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